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Old Jan 01, 2008, 10:38 PM // 22:38   #161
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Quote:
Originally Posted by Tender Wolf
Why would we be putting our armors in Hall of Monuments if we can't even wear them in Guild Wars 2? That doesn't make any sense...GWEN is supposed to be a bridge between the two games, and it states that you will be able to take out and wield GW1 weapons and use mini pets...why not armor?

Another thing I'd like - keep the holiday events
Think you are confused and should read about the HoM again.
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Old Jan 01, 2008, 10:54 PM // 22:54   #162
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wants:
level cap of 5

dont wants:
level cap of above 20...

gettid? want higher level cap? go play WoW/dungeons and dragons/LotRO plz
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Old Jan 01, 2008, 10:54 PM // 22:54   #163
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Quote:
Originally Posted by Terraban
Hmm....Diablo 2 MMO anyone?

God I hope they don't make it so that any character can play through the game with only a 1 person team. That eliminates the need for support characters....and support characters are all that I like.
Even Diablo 2 had a need for support characters though. One character alone could do some things pretty well, but introduce the right support characters and you can either eliminate weaknesses, or amplify strengths, or sometimes both.
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Old Jan 01, 2008, 11:04 PM // 23:04   #164
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Want
- Dervish or Dervish-esque skills (For charr; Derv Charr= Awsome)
- Reptilian "followers/worshipers" of the dragons (makes sense to me)
- More incentive for people to join together
- Higher level cap
- More options to complete things (Like you can roll this boulder over if you have... X in a stat, which kills Y mobs and weakens the boss's forces)

Do Not Want
- Forcing people to party (just as basil, and ya got disaster!)
- The stupid weird cartography (100%=100%. Not 10% of the bloody map you show us.)
- Outright fighting the dragons, party vs dragon. (To me, they are far to uber to give a hoot about us. More likely to just go "snack! *nom nom nom*" than for a group of extraordinary people to...kill/injure/banish/obliterate/hit-with-magic-missile (roll the d100)
Seriously, if you can just waltz over and kill (Orr? The one blocking Tyria from Cantha)...I'm sure a bloody NATION of people will have thought of that already.
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Old Jan 01, 2008, 11:05 PM // 23:05   #165
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Quote:
Originally Posted by Sirius-NZ
Even Diablo 2 had a need for support characters though. One character alone could do some things pretty well, but introduce the right support characters and you can either eliminate weaknesses, or amplify strengths, or sometimes both.
Diablo 2 never had a need for support characters. How many Healadins did you actually see? I seen 3, one of them was mine. How many high level pure curse Necromancers did you see?
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Old Jan 02, 2008, 12:10 AM // 00:10   #166
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Wants:
1. Heroes/companions
2. *Good* rewards for the infinite grind to get my HoM maxed
3. Good plot like Prophecies or NF. Factions' plot sucked.
4. Hard Mode
5. Seperation of parts of the game from lower levels. I want to feel like my achievement of a high level was actually worth it.
6. Assassins.
7. More challenging foes than what I find in current GW. (I doubt it'd happen, but I'd like to see Anet put in an assassin boss somehwere in GW1 that has MS+DB.)

Don't wants:
1. PvP. I don't want it cause I don't do it. I'm sure other people want it, though.
2. Little to no difference in damage capabilities of characters. (i.e. a level 20 hitting as high as a level 60 on the same foe. Not cool.)
3. End-Game greens. Most have worthless skins and stats you can find on items that look better.
4. Better looking elite armor. Half of the Obsidian armors are ugly. None of the elite assassin armors look great either.
5. If they're still around, for damage modifiers on your weapons to affect your attack skills, not just auto-attacks.
6. Whole story to be based on one foe. The Proph plot was great in that it wasn't a "Go here, then there, grab this, go there, and kill that guy. The end." The variety of sub-factions that you fought against spiced things up. In the plot, the Forgotten and White Mantle actually had a purpose, whereas in Factions the Jade Brotherhood had little--if any--storyline importance.
7. Short-cuts given to people to make things easier. (i.e. tomes so you don't really have to cap, scrolls that make leveling too quick, etc.)
8. Skills and atts. nerfed so bad and so much that you have to check every week to make sure they're viable for your build. *cough*cough*Soul Reaping!*cough*cough*
9. Nerfing for PvP to affect PvE. A bunch of skills have been nerfed for PvP balancing and have screwed with my builds countless times.


Yeah, that's asking for a bit too much. Knowing Anet, not even half the wants here will be done and more than half the not-wants will.

Last edited by Mortal Amongst Mere Gods; Jan 02, 2008 at 12:13 AM // 00:13..
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Old Jan 02, 2008, 09:44 AM // 09:44   #167
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Want: PvP
Don't want: PvE

keep the game good, ty.
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Old Jan 02, 2008, 09:52 AM // 09:52   #168
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Quote:
Originally Posted by RhanoctJocosa
Want: PvP
Don't want: PvE

keep the game good, ty.
What about people who like both?
There are places in PvE to go and have fun and chat with people.
Plus fighting enemies that use really whacky skills you'd normally don't see in PvP is kinda refreshing.

Anyhoo, I got 1 more. Or 2 more.

Wants:
Precision disruption! It's tactical it's engaging.
Hexes to use the maintained enchantment energy system, and be adjusted to suit that.

Don't Wants:
AoE dazed, blindness. I view AoE spam disruption they same as I view hex piling. ugh
Hex piling.

Last edited by Redfeather1975; Jan 02, 2008 at 10:00 AM // 10:00..
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Old Jan 02, 2008, 09:56 AM // 09:56   #169
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Wants:
Level cap of 30-50
"Duel", not open PvP
Stunning views.

Don´t wants:
Anything that provokes elitism
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Old Jan 02, 2008, 10:13 AM // 10:13   #170
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Quote:
Originally Posted by visitor
DonĀ“t wants: Anything that provokes elitism
.................................................

I hope they do what they were doing with GW originally; PvE to set you up for PvP.
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Old Jan 02, 2008, 10:42 AM // 10:42   #171
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Quote:
Originally Posted by visitor
Wants:
Level cap of 30-50
"Duel", not open PvP
Stunning views.

DonĀ“t wants:
Anything that provokes elitism
everything does.
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Old Jan 02, 2008, 12:50 PM // 12:50   #172
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Quote:
Originally Posted by RhanoctJocosa
Want: PvP
Don't want: PvE

keep the game good, ty.
sorry, but no normal person would buy an MMORPG to play just pvp.

just go buy UT or Halo if thats the case, and use a plasma sword LOL.
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Old Jan 02, 2008, 01:56 PM // 13:56   #173
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Quote:
Originally Posted by Magikarp
sorry, but no normal person would buy an MMORPG to play just pvp.

just go buy UT or Halo if thats the case, and use a plasma sword LOL.
PvE that functions to ready you for PvP and offer another type of gameplay for when you don't want to PvP. If ANet kept it like this GW would be far more successful. That, or completely split the two.
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Old Jan 02, 2008, 02:07 PM // 14:07   #174
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Quote:
Originally Posted by visitor
Wants:
Level cap of 30-50

DonĀ“t wants:
Anything that provokes elitism
erhm, high level cap does provoke elitism, just like special skin armor, weapons and ofcourse titles.
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Old Jan 02, 2008, 02:10 PM // 14:10   #175
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I would like it if Kurzicks and Luxons still existed.
I would like it if some of the Prophecies and Factions songs played in GW2.
I would like it if we had an auction house.

I wouldn't like it if we were able to carry all the skills with us.
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Old Jan 02, 2008, 02:16 PM // 14:16   #176
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Do Want

- Instancing - World PVP just sucks balls to be honest.
- Heroes - Because too many Guild Wars players are bad
- Less, but more skills rewarding skills to choose from (Bull's Strike, D Shot, Frezy, etc)
- Much bigger animals to flash at people who cry about elitism.
- Easily acquirable optimal weapons
- UAX GVG
- Click-To-Move
- Low Level cap (instead of this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid high level thing they are suggesting)

Do Not Want

- Lack of challenging content
- Title Based skills
- Infrquent poor skills balances - apparently Anet has forgot about how they nerfed ancestor's rage, then rebuffed it to make it stronger than it's ever been.
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Old Jan 03, 2008, 05:10 AM // 05:10   #177
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Quote:
Originally Posted by Tender Wolf
Why would we be putting our armors in Hall of Monuments if we can't even wear them in Guild Wars 2? That doesn't make any sense...GWEN is supposed to be a bridge between the two games, and it states that you will be able to take out and wield GW1 weapons and use mini pets...why not armor?
Ok - look at it this way:

++++++++++++++++++++++++++++++++++++++++++++
Hypothetical Dateline: 3 Hundred years ago - (Not GW, but an example)
We fought with rocks, clubs and stone spears. It worked for our time and was a very cutting-edge technology that was wildly successful. We immortalized our successful heroes in their personal Halls of Monuments so that their descendents would be honored by their achievements. To do this we included their actual armor and weapons for posterity.

Hypothetical Dateline: Now - (Not GW, but an example)
We fight with forged metal weapons, the spears and projectiles we now use fly 3 times the distance than they used to and are ten times more powerful. We know this because we have museums that contain the old-fashioned now-useless weapons our ancestors used. We would be crazy to even suggest we go back to the "stone age" weapons our ancestors used... we wouldn't survive against today's technology.
++++++++++++++++++++++++++++++++++++++++++++

Does this help to understand why we wouldn't use the armor and weapons in the HoM? -V
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Old Jan 03, 2008, 06:01 AM // 06:01   #178
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Quote:
Originally Posted by Keifru
Want
- Reptilian "followers/worshipers" of the dragons (makes sense to me)
Just say "Draconians", that's pretty much what you seem to be getting at...
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Old Jan 03, 2008, 08:45 AM // 08:45   #179
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Wants:

Good pvp

Don'ts:

boring pve with no depth whatsoever
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Old Jan 03, 2008, 08:56 AM // 08:56   #180
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I like how system requirements for GW1 doesn't make my computer explode, while providing an extremely visually pleasant and lag-free environment.
I like the Xunlai house.
I like the ability to dye (most) items.
I like heroes.
I like titles.
I like emotes.
I like unique armor pieces (gloves, helms, etc... more please!).
I like events.

I don't like the Xunlai chest. For a magical vault, it sure doesn't hold much. I'd much rather it be able to contain a limitless amount of storage, or gave the option to purchase more space as you need it.
I don't like any level cap, or any ceiling at all. Comeon, we can think of something more impressive than "levels".
I don't like the rare material trader ... more specifically, I dislike price quoting and how it leads to the inability to bulk buy items with ease.
I don't like the clipping algorithm. ESPECIALLY with guild capes and, more often than not, shields.
I don't like the friends list system. It feels like it has so much potential, but it's missing basic elements that we'd expect such as offline messaging.
I don't like title grinding. Luxon/Kurzick faction is alright as there are PvE and multiple PvP options to choose from on how you advance in the title. But it's gone downhill since SS/LB, leading to GW:EN's terrible addition of four extra grindfest titles -- and attached skills to them too.
I don't like how unique weapons don't have unique looks.
I don't like how it's Guild Wars with very little reference made to the actual Guild Wars. I was actually hoping to take part in one.
I don't like the lack of incentives to do quests. Needs to do more than offer an insignificant amount of points to a title, experience which doesn't matter after you've hit the cap (who runs out of skill points?), and a tiny sum of gold (if any). A title for quest completion makes sense.
I don't like the lack of visible bow strings. =/
I don't like how... hmm... "non-interactive" the Hall of Monuments is, once you've monumentalised something. The very least is to give us an option to swap statues around as we please.
I don't like saving the world. I've saved the world in prophecies, I've saved the world in Factions, I've saved the world in Nightfall, and I've saved the world in GW:EN.
I don't like how a single model is reused over and over and over and over and over and over again with differing names each time. Unique models for different creatues, please. I'd also prefer bosses to look somewhat different to a normal foe -- no, an aura doesn't count -- but that's no biggie.
I don't like the anti-farming code, or loot scaling.
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